Depends what you go, Might or Magic. Magic is very strong late game and somewhat unbalanced. Large Map) Academy is pretty strong, Medium) Fortress or Haven Small) Stronghold/Haven ---- Ballista specing is insanely strong borderline OP. The draw back is that you have to invest in balista for a long time.

Here is a basic order of the first games for you to make it easier: Heroes of Might and Magic 1 (read up on it for now) Heroes of Might and Magic 2. Might and Magic VI (read up on it) Heroes of Might and Magic III: The Restoration of Erathia. Also, you said that you have no interest in the games beyond 3 because of how the 3D looks.

SPECIFIC TIPS. Below are some other general tips you will often find yourself using through the campaign. Split up your archers into as many as 7 stacks, this will prevent you from overkilling smaller stacks. However splitting up your archers makes them more susceptible to melee units, and if you cannot destroy all creatures before they reach

Description official descriptions. Heroes of Might and Magic is a turn-based strategy game in which the player takes on the role of one of four different heroes: the warlock, sorceress, barbarian, or knight. As the hero the player must build up his or her castle by adding different buildings to earn different units to strengthen the hero's army
Heroes of Might and Magic II: Gold game description. Lord Ironfist is dead and the Kingdom is plunged into a vicious civil war by his feuding sons. At stake is the ultimate prize: control of the land and succession of the royal throne. Will you support the villainous usurper and lead the armies of evil or be loyal to the righteous prince and
During battle Have Bohb cast precision on the centuars and bloodlust on the beserkers. First, get control of the other two might towns as soon as you can, Bohb's magic can really help here. Second, visit the nature university, south of your starting position, and have Bohb buy basic herbalism and advanced nature.
dcEA.
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  • heroes of might and magic 2 tips